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For FiveM server developers and livery designers

Turn real vehicle photographs into liveries you can actually edit.

Sals Kewl Vehicle Livery AI analyses reference photographs, produces a layered design on your FiveM template, and exports a PNG-32 that matches the template pixel for pixel. Every element stays editable, every export is validated before it is written, and every approximation is labelled as one.

What it does

Analyse real photographs

Upload reference shots of a real vehicle. The platform extracts the palette, finds stripe candidates, measures contrast and flags obstructions — classical computer vision, so it works on every plan without a model key.

Generate editable layers, not flat images

A generation returns named, editable layers: shapes, text, images, masks. Nothing arrives as a baked bitmap you cannot change, because a livery you cannot edit is a livery you cannot ship.

A real layered editor

Transforms, blend modes, masks, adjustments, curved lettering, region mapping and a full undo history — in the browser, on a dark canvas built for design work rather than data entry.

Exports that match the template exactly

The server is the authority for every exported pixel and refuses to resize. A PNG-32 out of this platform lands on the FiveM template at the exact dimensions it was drawn against.

See it on the vehicle

Upload your .yft/.ydr and .ytd and the livery is projected onto preview geometry as you edit. The badge always tells you whether you are looking at your model, a conversion, or the approximate body shell.

Built for teams

Organizations, roles, project collaborators, comments pinned to the canvas, approval workflows, revision history and an audit trail.

How a livery gets made

  1. 01

    Create a project

    Name the vehicle, pick a spawn name, upload the FiveM template PNG. The canvas locks to the template size.

  2. 02

    Add references

    Drop in photographs and label the view each one shows: driver side, hood, roof, a close-up of a badge.

  3. 03

    Generate or draw

    Ask for a design, or build it yourself. Either way the result is layers you can move, recolour and rename.

  4. 04

    Map the panels

    Draw regions once. They drive masking, mirroring and the UVs of the 3D preview.

  5. 05

    Export

    Flattened PNG for FiveM, layered PSD or OpenRaster for further work, or the full project archive.

What it will not do

A livery tool that overstates itself costs you a re-export and a server restart. These are the commitments the product is built around.

  • Mirroring never silently reverses wording. If a mirror would render text backwards, you are told before it happens.
  • The 3D preview is clearly labelled with where its geometry came from. Preview is approximate and does not replace in-game testing.
  • AI providers are named before anything is uploaded, and you are told exactly which images leave this environment.
  • Plan limits are explained where you hit them, with the number that blocked you — not hidden behind a missing button.